hle: kernel: hle_ipc: Remove SleepClientThread.

- This was kind of hacky, and no longer is necessary with service threads.
master
bunnei 2020-12-11 16:45:27 +07:00
parent 87d6588cb5
commit 5d4715cc6a
2 changed files with 0 additions and 54 deletions

@ -46,43 +46,6 @@ void SessionRequestHandler::ClientDisconnected(
boost::range::remove_erase(connected_sessions, server_session);
}
std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
const std::string& reason, u64 timeout, WakeupCallback&& callback,
std::shared_ptr<WritableEvent> writable_event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
if (!writable_event) {
// Create event if not provided
const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason);
writable_event = pair.writable;
}
Handle event_handle = InvalidHandle;
{
KScopedSchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
thread->SetHLECallback(
[context = *this, callback](std::shared_ptr<Thread> thread) mutable -> bool {
ThreadWakeupReason reason = thread->GetSignalingResult() == RESULT_TIMEOUT
? ThreadWakeupReason::Timeout
: ThreadWakeupReason::Signal;
callback(thread, context, reason);
context.WriteToOutgoingCommandBuffer(*thread);
return true;
});
const auto readable_event{writable_event->GetReadableEvent()};
writable_event->Clear();
thread->SetHLESyncObject(readable_event.get());
thread->SetStatus(ThreadStatus::WaitHLEEvent);
thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
readable_event->AddWaitingThread(thread);
}
thread->SetHLETimeEvent(event_handle);
is_thread_waiting = true;
return writable_event;
}
HLERequestContext::HLERequestContext(KernelCore& kernel, Core::Memory::Memory& memory,
std::shared_ptr<ServerSession> server_session,
std::shared_ptr<Thread> thread)

@ -129,23 +129,6 @@ public:
using WakeupCallback = std::function<void(
std::shared_ptr<Thread> thread, HLERequestContext& context, ThreadWakeupReason reason)>;
/**
* Puts the specified guest thread to sleep until the returned event is signaled or until the
* specified timeout expires.
* @param reason Reason for pausing the thread, to be used for debugging purposes.
* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
* invoked with a Timeout reason.
* @param callback Callback to be invoked when the thread is resumed. This callback must write
* the entire command response once again, regardless of the state of it before this function
* was called.
* @param writable_event Event to use to wake up the thread. If unspecified, an event will be
* created.
* @returns Event that when signaled will resume the thread and call the callback function.
*/
std::shared_ptr<WritableEvent> SleepClientThread(
const std::string& reason, u64 timeout, WakeupCallback&& callback,
std::shared_ptr<WritableEvent> writable_event = nullptr);
/// Populates this context with data from the requesting process/thread.
ResultCode PopulateFromIncomingCommandBuffer(const HandleTable& handle_table,
u32_le* src_cmdbuf);