common: Get rid of debug_interface.h
This is technically unused. Also removes TMemChecks because it relies on this. Whenever memory breakpoints are implemented for real, it should be designed to match the codebase debugging mechanisms.master
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506ab06238
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5dc9950772
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#pragma once
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#include <cstring>
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#include <string>
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class DebugInterface
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{
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protected:
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virtual ~DebugInterface() {}
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public:
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virtual void disasm(unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
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virtual void getRawMemoryString(int /*memory*/, unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
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virtual int getInstructionSize(int /*instruction*/) {return 1;}
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virtual bool isAlive() {return true;}
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virtual bool isBreakpoint(unsigned int /*address*/) {return false;}
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virtual void setBreakpoint(unsigned int /*address*/){}
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virtual void clearBreakpoint(unsigned int /*address*/){}
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virtual void clearAllBreakpoints() {}
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virtual void toggleBreakpoint(unsigned int /*address*/){}
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virtual bool isMemCheck(unsigned int /*address*/) {return false;}
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virtual void toggleMemCheck(unsigned int /*address*/){}
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virtual unsigned int readMemory(unsigned int /*address*/){return 0;}
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virtual void writeExtraMemory(int /*memory*/, unsigned int /*value*/, unsigned int /*address*/) {}
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virtual unsigned int readExtraMemory(int /*memory*/, unsigned int /*address*/){return 0;}
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virtual unsigned int readInstruction(unsigned int /*address*/){return 0;}
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virtual unsigned int getPC() {return 0;}
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virtual void setPC(unsigned int /*address*/) {}
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virtual void step() {}
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virtual void runToBreakpoint() {}
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virtual void breakNow() {}
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virtual void insertBLR(unsigned int /*address*/, unsigned int /*value*/) {}
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virtual void showJitResults(unsigned int /*address*/) {};
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virtual int getColor(unsigned int /*address*/){return 0xFFFFFFFF;}
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virtual std::string getDescription(unsigned int /*address*/) = 0;
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};
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