Add memory Layout to Render Targets and Depth Buffers

master
FernandoS27 2018-10-09 22:28:19 +07:00
parent af653906d0
commit 5f4ee6f0c8
3 changed files with 33 additions and 21 deletions

@ -347,6 +347,16 @@ public:
DecrWrap = 8,
};
enum class MemoryLayout : u32 {
Linear = 0,
BlockLinear = 1,
};
enum class InvMemoryLayout : u32 {
BlockLinear = 0,
Linear = 1,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
@ -436,7 +446,8 @@ public:
BitField<0, 3, u32> block_width;
BitField<4, 3, u32> block_height;
BitField<8, 3, u32> block_depth;
} block_dimensions;
BitField<12, 1, InvMemoryLayout> type;
} memory_layout;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
@ -556,7 +567,8 @@ public:
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
} block_dimensions;
BitField<20, 1, InvMemoryLayout> type;
} memory_layout;
u32 layer_stride;
GPUVAddr Address() const {

@ -99,10 +99,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true;
params.block_width = 1 << config.block_dimensions.block_width;
params.block_height = 1 << config.block_dimensions.block_height;
params.block_depth = 1 << config.block_dimensions.block_depth;
params.is_tiled =
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << config.memory_layout.block_width;
params.block_height = 1 << config.memory_layout.block_height;
params.block_depth = 1 << config.memory_layout.block_depth;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
@ -124,14 +125,13 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format,
u32 block_width, u32 block_height,
u32 block_depth) {
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(zeta_address);
params.is_tiled = true;
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U);
@ -1005,8 +1005,8 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format,
regs.zeta.block_dimensions.block_width, regs.zeta.block_dimensions.block_height,
regs.zeta.block_dimensions.block_depth)};
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
return GetSurface(depth_params, preserve_contents);
}

@ -716,10 +716,10 @@ struct SurfaceParams {
static SurfaceParams CreateForFramebuffer(std::size_t index);
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format, u32 block_width,
u32 block_height, u32 block_depth);
static SurfaceParams CreateForDepthBuffer(
u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
/// Creates SurfaceParams for a Fermi2D surface copy
static SurfaceParams CreateForFermiCopySurface(