Merge pull request #297 from bunnei/hid-touch-state

hid: Write empty touch screen state.
master
bunnei 2018-04-02 13:05:34 +07:00 committed by GitHub
commit 6022bc8394
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1 changed files with 21 additions and 5 deletions

@ -65,13 +65,14 @@ private:
} }
void UpdatePadCallback(u64 userdata, int cycles_late) { void UpdatePadCallback(u64 userdata, int cycles_late) {
SharedMemory* mem = reinterpret_cast<SharedMemory*>(shared_mem->GetPointer()); SharedMemory mem{};
std::memcpy(&mem, shared_mem->GetPointer(), sizeof(SharedMemory));
if (is_device_reload_pending.exchange(false)) if (is_device_reload_pending.exchange(false))
LoadInputDevices(); LoadInputDevices();
// Set up controllers as neon red+blue Joy-Con attached to console // Set up controllers as neon red+blue Joy-Con attached to console
ControllerHeader& controller_header = mem->controllers[Controller_Handheld].header; ControllerHeader& controller_header = mem.controllers[Controller_Handheld].header;
controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair; controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair;
controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent; controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent;
controller_header.right_color_body = JOYCON_BODY_NEON_RED; controller_header.right_color_body = JOYCON_BODY_NEON_RED;
@ -79,8 +80,8 @@ private:
controller_header.left_color_body = JOYCON_BODY_NEON_BLUE; controller_header.left_color_body = JOYCON_BODY_NEON_BLUE;
controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE; controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++) { for (int index = 0; index < HID_NUM_LAYOUTS; index++) {
ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx]; ControllerLayout& layout = mem.controllers[Controller_Handheld].layouts[index];
layout.header.num_entries = HID_NUM_ENTRIES; layout.header.num_entries = HID_NUM_ENTRIES;
layout.header.max_entry_index = HID_NUM_ENTRIES - 1; layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
@ -136,10 +137,25 @@ private:
// layouts) // layouts)
} }
// TODO(shinyquagsire23): Update touch info // TODO(bunnei): Properly implement the touch screen, the below will just write empty data
TouchScreen& touchscreen = mem.touchscreen;
const u64 last_entry = touchscreen.header.latest_entry;
const u64 curr_entry = (last_entry + 1) % touchscreen.entries.size();
const u64 timestamp = CoreTiming::GetTicks();
const u64 sample_counter = touchscreen.entries[last_entry].header.timestamp + 1;
touchscreen.header.timestamp_ticks = timestamp;
touchscreen.header.num_entries = touchscreen.entries.size();
touchscreen.header.latest_entry = curr_entry;
touchscreen.header.max_entry_index = touchscreen.entries.size();
touchscreen.header.timestamp = timestamp;
touchscreen.entries[curr_entry].header.timestamp = sample_counter;
touchscreen.entries[curr_entry].header.num_touches = 0;
// TODO(shinyquagsire23): Signal events // TODO(shinyquagsire23): Signal events
std::memcpy(shared_mem->GetPointer(), &mem, sizeof(SharedMemory));
// Reschedule recurrent event // Reschedule recurrent event
CoreTiming::ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event); CoreTiming::ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
} }