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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstddef>
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// We can provide simple Thumb simulation by decoding the Thumb instruction into its corresponding
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// ARM instruction, and using the existing ARM simulator.
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@ -293,15 +295,22 @@ ThumbDecodeStatus TranslateThumbInstruction(u32 addr, u32 instr, u32* ainstr, u3
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| (BIT(tinstr, 4) << 18); // enable bit
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}
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} else if ((tinstr & 0x0F00) == 0x0a00) {
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static const u32 subset[3] = {
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static const u32 subset[4] = {
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0xE6BF0F30, // REV
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0xE6BF0FB0, // REV16
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0, // undefined
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0xE6FF0FB0, // REVSH
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};
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*ainstr = subset[BITS(tinstr, 6, 7)] // base
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size_t subset_index = BITS(tinstr, 6, 7);
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if (subset_index == 2) {
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valid = ThumbDecodeStatus::UNDEFINED;
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} else {
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*ainstr = subset[subset_index] // base
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| (BITS(tinstr, 0, 2) << 12) // Rd
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| BITS(tinstr, 3, 5); // Rm
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}
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} else {
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static const u32 subset[4] = {
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0xE92D0000, // STMDB sp!,{rlist}
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