@ -91,9 +91,8 @@ QString GameListSearchField::filterText() const {
QString GameList : : GetLastFilterResultItem ( ) const {
QString GameList : : GetLastFilterResultItem ( ) const {
QString file_path ;
QString file_path ;
const int folder_count = item_model - > rowCount ( ) ;
for ( int i = 0; i < folder_count ; + + i ) {
for ( int i = 1; i < item_model - > rowCount ( ) - 1 ; + + i ) {
const QStandardItem * folder = item_model - > item ( i , 0 ) ;
const QStandardItem * folder = item_model - > item ( i , 0 ) ;
const QModelIndex folder_index = folder - > index ( ) ;
const QModelIndex folder_index = folder - > index ( ) ;
const int children_count = folder - > rowCount ( ) ;
const int children_count = folder - > rowCount ( ) ;
@ -184,7 +183,6 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
// Event in order to filter the gamelist after editing the searchfield
// Event in order to filter the gamelist after editing the searchfield
void GameList : : OnTextChanged ( const QString & new_text ) {
void GameList : : OnTextChanged ( const QString & new_text ) {
const int folder_count = tree_view - > model ( ) - > rowCount ( ) ;
QString edit_filter_text = new_text . toLower ( ) ;
QString edit_filter_text = new_text . toLower ( ) ;
QStandardItem * folder ;
QStandardItem * folder ;
int children_total = 0 ;
int children_total = 0 ;
@ -194,7 +192,7 @@ void GameList::OnTextChanged(const QString& new_text) {
if ( edit_filter_text . isEmpty ( ) ) {
if ( edit_filter_text . isEmpty ( ) ) {
tree_view - > setRowHidden ( 0 , item_model - > invisibleRootItem ( ) - > index ( ) ,
tree_view - > setRowHidden ( 0 , item_model - > invisibleRootItem ( ) - > index ( ) ,
UISettings : : values . favorited_ids . size ( ) = = 0 ) ;
UISettings : : values . favorited_ids . size ( ) = = 0 ) ;
for ( int i = 1 ; i < folder_count ; + + i ) {
for ( int i = 1 ; i < item_model- > rowCount ( ) - 1 ; + + i ) {
folder = item_model - > item ( i , 0 ) ;
folder = item_model - > item ( i , 0 ) ;
const QModelIndex folder_index = folder - > index ( ) ;
const QModelIndex folder_index = folder - > index ( ) ;
const int children_count = folder - > rowCount ( ) ;
const int children_count = folder - > rowCount ( ) ;
@ -207,7 +205,7 @@ void GameList::OnTextChanged(const QString& new_text) {
} else {
} else {
tree_view - > setRowHidden ( 0 , item_model - > invisibleRootItem ( ) - > index ( ) , true ) ;
tree_view - > setRowHidden ( 0 , item_model - > invisibleRootItem ( ) - > index ( ) , true ) ;
int result_count = 0 ;
int result_count = 0 ;
for ( int i = 1 ; i < folder_count ; + + i ) {
for ( int i = 1 ; i < item_model- > rowCount ( ) - 1 ; + + i ) {
folder = item_model - > item ( i , 0 ) ;
folder = item_model - > item ( i , 0 ) ;
const QModelIndex folder_index = folder - > index ( ) ;
const QModelIndex folder_index = folder - > index ( ) ;
const int children_count = folder - > rowCount ( ) ;
const int children_count = folder - > rowCount ( ) ;
@ -466,9 +464,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
QCoreApplication : : processEvents ( ) ;
QCoreApplication : : processEvents ( ) ;
}
}
tree_view - > setEnabled ( true ) ;
tree_view - > setEnabled ( true ) ;
const int folder_count = tree_view - > model ( ) - > rowCount ( ) ;
int children_total = 0 ;
int children_total = 0 ;
for ( int i = 1 ; i < folder_count ; + + i ) {
for ( int i = 1 ; i < item_model- > rowCount ( ) - 1 ; + + i ) {
children_total + = item_model - > item ( i , 0 ) - > rowCount ( ) ;
children_total + = item_model - > item ( i , 0 ) - > rowCount ( ) ;
}
}
search_field - > setFilterResult ( children_total , children_total ) ;
search_field - > setFilterResult ( children_total , children_total ) ;
@ -649,9 +646,9 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
}
}
void GameList : : AddFavoritesPopup ( QMenu & context_menu ) {
void GameList : : AddFavoritesPopup ( QMenu & context_menu ) {
QAction * clear _all = context_menu . addAction ( tr ( " Clear " ) ) ;
QAction * clear = context_menu . addAction ( tr ( " Clear " ) ) ;
connect ( clear _all , & QAction : : triggered , [ this ] {
connect ( clear , & QAction : : triggered , [ this ] {
for ( const auto id : UISettings : : values . favorited_ids ) {
for ( const auto id : UISettings : : values . favorited_ids ) {
RemoveFavorite ( id ) ;
RemoveFavorite ( id ) ;
}
}