service/mnpp: Stub mnpp_app
Used in Super Nintendo Entertainment System™ - Nintendo Switch Onlinemaster
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// Copyright 2022 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/mnpp/mnpp_app.h"
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#include "core/hle/service/sm/sm.h"
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namespace Service::MNPP {
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class MNPP_APP final : public ServiceFramework<MNPP_APP> {
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public:
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explicit MNPP_APP(Core::System& system_) : ServiceFramework{system_, "mnpp:app"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &MNPP_APP::Unknown0, "unknown0"},
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{1, &MNPP_APP::Unknown1, "unknown1"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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private:
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void Unknown0(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_MNPP, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void Unknown1(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_MNPP, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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};
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
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std::make_shared<MNPP_APP>(system)->InstallAsService(service_manager);
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}
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} // namespace Service::MNPP
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// Copyright 2022 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Core {
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class System;
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}
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namespace Service::SM {
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class ServiceManager;
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}
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namespace Service::MNPP {
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/// Registers all MNPP services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
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} // namespace Service::MNPP
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