video_core: Fix instances where msbuild always regenerated host shaders

When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
master
ReinUsesLisp 2020-09-23 21:38:05 +07:00
parent 10e8acc451
commit 67af0323f0
2 changed files with 7 additions and 12 deletions

@ -1,23 +1,16 @@
set(SHADER_FILES set(SHADER_SOURCES
opengl_present.frag opengl_present.frag
opengl_present.vert opengl_present.vert
) )
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include) set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders) set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
add_custom_command( set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
OUTPUT
${SHADER_DIR}
COMMAND
${CMAKE_COMMAND} -E make_directory ${SHADER_DIR}
)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in) set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake) set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
foreach(FILENAME IN ITEMS ${SHADER_FILES}) foreach(FILENAME IN ITEMS ${SHADER_SOURCES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME}) string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME}) set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h) set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
@ -29,8 +22,8 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
MAIN_DEPENDENCY MAIN_DEPENDENCY
${SOURCE_FILE} ${SOURCE_FILE}
DEPENDS DEPENDS
${HEADER_GENERATOR}
${INPUT_FILE} ${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
) )
set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE}) set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE})
endforeach() endforeach()
@ -39,5 +32,5 @@ add_custom_target(host_shaders
DEPENDS DEPENDS
${SHADER_HEADERS} ${SHADER_HEADERS}
SOURCES SOURCES
${SHADER_FILES} ${SHADER_SOURCES}
) )

@ -8,4 +8,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
file(READ ${SOURCE_FILE} CONTENTS) file(READ ${SOURCE_FILE} CONTENTS)
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY) configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)