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@ -10,6 +10,7 @@
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#pragma optimize("", off)
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@ -24,6 +25,12 @@ class ProgramManager {
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};
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public:
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explicit ProgramManager(const Device& device) {
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void BindProgram(GLuint program) {
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if (current_source_program == program) {
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return;
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@ -32,6 +39,17 @@ public:
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glUseProgram(program);
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}
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void BindComputeAssemblyProgram(GLuint program) {
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if (current_compute_assembly_program != program) {
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current_compute_assembly_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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}
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}
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void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_assembly_mask ^ stage_mask;
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@ -67,6 +85,7 @@ private:
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u32 current_assembly_mask = 0;
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std::array<GLuint, NUM_STAGES> current_assembly_programs;
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GLuint current_compute_assembly_program = 0;
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};
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} // namespace OpenGL
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