@ -235,6 +235,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case OpCode::Id::FLR:
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32()));
case OpCode::Id::MAX: