|
|
|
@ -9,11 +9,14 @@
|
|
|
|
|
|
|
|
|
|
#include "common/param_package.h"
|
|
|
|
|
#include "common/settings.h"
|
|
|
|
|
#include "core/hid/emulated_controller.h"
|
|
|
|
|
#include "core/hid/hid_core.h"
|
|
|
|
|
#include "core/hid/hid_types.h"
|
|
|
|
|
#include "ui_configure_vibration.h"
|
|
|
|
|
#include "yuzu/configuration/configure_vibration.h"
|
|
|
|
|
|
|
|
|
|
ConfigureVibration::ConfigureVibration(QWidget* parent)
|
|
|
|
|
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
|
|
|
|
|
ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_)
|
|
|
|
|
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()), hid_core{hid_core_} {
|
|
|
|
|
ui->setupUi(this);
|
|
|
|
|
|
|
|
|
|
vibration_groupboxes = {
|
|
|
|
@ -31,6 +34,13 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
|
|
|
|
|
const auto& players = Settings::values.players.GetValue();
|
|
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
|
|
|
auto controller = hid_core.GetEmulatedControllerByIndex(i);
|
|
|
|
|
Core::HID::ControllerUpdateCallback engine_callback{
|
|
|
|
|
.on_change = [this,
|
|
|
|
|
i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); },
|
|
|
|
|
.is_npad_service = false,
|
|
|
|
|
};
|
|
|
|
|
controller_callback_key[i] = controller->SetCallback(engine_callback);
|
|
|
|
|
vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
|
|
|
|
|
vibration_spinboxes[i]->setValue(players[i].vibration_strength);
|
|
|
|
|
}
|
|
|
|
@ -45,7 +55,14 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
|
|
|
|
|
RetranslateUI();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ConfigureVibration::~ConfigureVibration() = default;
|
|
|
|
|
ConfigureVibration::~ConfigureVibration() {
|
|
|
|
|
StopVibrations();
|
|
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
|
|
|
auto controller = hid_core.GetEmulatedControllerByIndex(i);
|
|
|
|
|
controller->DeleteCallback(controller_callback_key[i]);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void ConfigureVibration::ApplyConfiguration() {
|
|
|
|
|
auto& players = Settings::values.players.GetValue();
|
|
|
|
@ -70,3 +87,54 @@ void ConfigureVibration::changeEvent(QEvent* event) {
|
|
|
|
|
void ConfigureVibration::RetranslateUI() {
|
|
|
|
|
ui->retranslateUi(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type,
|
|
|
|
|
std::size_t player_index) {
|
|
|
|
|
if (type != Core::HID::ControllerTriggerType::Button) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
|
|
auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
|
|
|
|
|
const int vibration_strenght = vibration_spinboxes[player_index]->value();
|
|
|
|
|
const auto& buttons = controller->GetButtonsValues();
|
|
|
|
|
|
|
|
|
|
bool button_is_pressed = false;
|
|
|
|
|
for (std::size_t i = 0; i < buttons.size(); ++i) {
|
|
|
|
|
if (buttons[i].value) {
|
|
|
|
|
button_is_pressed = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!button_is_pressed) {
|
|
|
|
|
StopVibrations();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int old_vibration_enabled = player.vibration_enabled;
|
|
|
|
|
const bool old_vibration_strenght = player.vibration_strength;
|
|
|
|
|
player.vibration_enabled = true;
|
|
|
|
|
player.vibration_strength = vibration_strenght;
|
|
|
|
|
|
|
|
|
|
const Core::HID::VibrationValue vibration{
|
|
|
|
|
.low_amplitude = 1.0f,
|
|
|
|
|
.low_frequency = 160.0f,
|
|
|
|
|
.high_amplitude = 1.0f,
|
|
|
|
|
.high_frequency = 320.0f,
|
|
|
|
|
};
|
|
|
|
|
controller->SetVibration(0, vibration);
|
|
|
|
|
controller->SetVibration(1, vibration);
|
|
|
|
|
|
|
|
|
|
// Restore previous values
|
|
|
|
|
player.vibration_enabled = old_vibration_enabled;
|
|
|
|
|
player.vibration_strength = old_vibration_strenght;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ConfigureVibration::StopVibrations() {
|
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
|
|
|
auto controller = hid_core.GetEmulatedControllerByIndex(i);
|
|
|
|
|
controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
|
|
|
|
|
controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|