|
|
|
@ -224,8 +224,8 @@ void Config::ReadValues() {
|
|
|
|
|
ReadSetting("Renderer", Settings::values.bg_blue);
|
|
|
|
|
|
|
|
|
|
// Use GPU accuracy normal by default on Android
|
|
|
|
|
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
|
|
|
|
|
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
|
|
|
|
|
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
|
|
|
|
|
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
|
|
|
|
|
|
|
|
|
|
// Use GPU default anisotropic filtering on Android
|
|
|
|
|
Settings::values.max_anisotropy =
|
|
|
|
@ -233,8 +233,8 @@ void Config::ReadValues() {
|
|
|
|
|
|
|
|
|
|
// Disable ASTC compute by default on Android
|
|
|
|
|
Settings::values.accelerate_astc.SetValue(
|
|
|
|
|
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::GPU
|
|
|
|
|
: Settings::AstcDecodeMode::CPU);
|
|
|
|
|
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
|
|
|
|
|
: Settings::AstcDecodeMode::Cpu);
|
|
|
|
|
|
|
|
|
|
// Enable asynchronous presentation by default on Android
|
|
|
|
|
Settings::values.async_presentation =
|
|
|
|
|