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@ -354,7 +354,9 @@ void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule,
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}
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}
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if (must_context_switch) {
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if (must_context_switch) {
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auto& core_scheduler = kernel.CurrentScheduler();
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auto& core_scheduler = kernel.CurrentScheduler();
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kernel.ExitSVCProfile();
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core_scheduler.TryDoContextSwitch();
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core_scheduler.TryDoContextSwitch();
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kernel.EnterSVCProfile();
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}
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}
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}
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}
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@ -628,6 +630,7 @@ void Scheduler::Reload() {
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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thread->SetIsRunning(true);
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thread->SetIsRunning(true);
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thread->SetWasRunning(false);
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thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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auto* const thread_owner_process = thread->GetOwnerProcess();
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auto* const thread_owner_process = thread->GetOwnerProcess();
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@ -660,6 +663,7 @@ void Scheduler::SwitchContextStep2() {
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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new_thread->SetIsRunning(true);
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new_thread->SetIsRunning(true);
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new_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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new_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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new_thread->SetWasRunning(false);
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auto* const thread_owner_process = current_thread->GetOwnerProcess();
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auto* const thread_owner_process = current_thread->GetOwnerProcess();
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if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
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if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
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@ -698,6 +702,9 @@ void Scheduler::SwitchContext() {
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// Save context for previous thread
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// Save context for previous thread
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if (previous_thread) {
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if (previous_thread) {
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if (new_thread != nullptr && new_thread->IsSuspendThread()) {
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previous_thread->SetWasRunning(true);
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}
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previous_thread->SetContinuousOnSVC(false);
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previous_thread->SetContinuousOnSVC(false);
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previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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if (!previous_thread->IsHLEThread()) {
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if (!previous_thread->IsHLEThread()) {
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