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@ -542,6 +542,10 @@ private:
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// shader.
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// shader.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
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return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
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return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
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case Attribute::Index::FrontFacing:
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// TODO(Subv): Find out what the values are for the other elements.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
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return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
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default:
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default:
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const u32 index{static_cast<u32>(attribute) -
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const u32 index{static_cast<u32>(attribute) -
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static_cast<u32>(Attribute::Index::Attribute_0)};
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static_cast<u32>(Attribute::Index::Attribute_0)};
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