game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference

The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
master
Lioncash 2018-09-09 19:35:05 +07:00
parent bd8065295c
commit 73a2d71f44
3 changed files with 5 additions and 3 deletions

@ -89,7 +89,8 @@ signals:
void GameChosen(QString game_path); void GameChosen(QString game_path);
void ShouldCancelWorker(); void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list); void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
private slots: private slots:
void onTextChanged(const QString& newText); void onTextChanged(const QString& newText);

@ -727,7 +727,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
} }
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
CompatibilityList& compatibility_list) { const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory; QString directory;

@ -138,7 +138,8 @@ private slots:
/// Called whenever a user selects a game in the game list widget. /// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list); void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuLoadFolder(); void OnMenuLoadFolder();
void OnMenuInstallToNAND(); void OnMenuInstallToNAND();