Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.

master
Subv 2016-11-27 12:16:10 +07:00
parent d3b7f57b2b
commit 743b0e71d9
1 changed files with 1 additions and 1 deletions

@ -909,7 +909,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
GLint value_int = (config.value_32bit >> 24); GLint value_int = (config.value_32bit >> 24);
cur_state.depth.write_mask = true; cur_state.depth.write_mask = true;
cur_state.stencil.write_mask = true; cur_state.stencil.write_mask = 0xFF;
cur_state.Apply(); cur_state.Apply();
glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int); glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
} }