audio_manager: Remove redundant cast in ThreadFunc()

We can just use a local here to get rid of a second cast.
master
Lioncash 2022-09-21 09:35:20 +07:00
parent e48e22eb52
commit 75d6fe3669
1 changed files with 5 additions and 3 deletions

@ -58,19 +58,21 @@ void AudioManager::ThreadFunc() {
running = true; running = true;
while (running) { while (running) {
auto timed_out{events.Wait(l, std::chrono::seconds(2))}; const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
if (events.CheckAudioEventSet(Event::Type::Max)) { if (events.CheckAudioEventSet(Event::Type::Max)) {
break; break;
} }
for (size_t i = 0; i < buffer_events.size(); i++) { for (size_t i = 0; i < buffer_events.size(); i++) {
if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) { const auto event_type = static_cast<Event::Type>(i);
if (events.CheckAudioEventSet(event_type) || timed_out) {
if (buffer_events[i]) { if (buffer_events[i]) {
buffer_events[i](); buffer_events[i]();
} }
} }
events.SetAudioEvent(Event::Type(i), false); events.SetAudioEvent(event_type, false);
} }
} }
} }