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@ -342,18 +342,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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}
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawArrays();
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return true;
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}
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bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawMultiArrays();
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return true;
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}
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template <typename Map, typename Interval>
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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return boost::make_iterator_range(map.equal_range(interval));
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@ -764,14 +752,15 @@ struct DrawParams {
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}
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}
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};
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};
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void RasterizerOpenGL::DrawArrays() {
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bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const auto current_instance = maxwell3d.state.current_instance;
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const auto current_instance = maxwell3d.state.current_instance;
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DrawParams draw_call{};
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DrawParams draw_call{};
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draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed;
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draw_call.is_indexed = is_indexed;
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draw_call.num_instances = static_cast<GLint>(1);
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draw_call.num_instances = static_cast<GLint>(1);
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draw_call.base_instance = static_cast<GLint>(current_instance);
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draw_call.base_instance = static_cast<GLint>(current_instance);
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draw_call.is_instanced = current_instance > 0;
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draw_call.is_instanced = current_instance > 0;
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@ -787,19 +776,20 @@ void RasterizerOpenGL::DrawArrays() {
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}
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}
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draw_call.DispatchDraw();
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draw_call.DispatchDraw();
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accelerate_draw = AccelDraw::Disabled;
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maxwell3d.dirty.memory_general = false;
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maxwell3d.dirty.memory_general = false;
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accelerate_draw = AccelDraw::Disabled;
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return true;
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}
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}
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void RasterizerOpenGL::DrawMultiArrays() {
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bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const auto& draw_setup = maxwell3d.mme_draw;
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const auto& draw_setup = maxwell3d.mme_draw;
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DrawParams draw_call{};
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DrawParams draw_call{};
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draw_call.is_indexed =
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draw_call.is_indexed = is_indexed;
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draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed;
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
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draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
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draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
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draw_call.is_instanced = draw_setup.instance_count > 1;
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draw_call.is_instanced = draw_setup.instance_count > 1;
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@ -815,8 +805,9 @@ void RasterizerOpenGL::DrawMultiArrays() {
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}
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}
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draw_call.DispatchDraw();
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draw_call.DispatchDraw();
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accelerate_draw = AccelDraw::Disabled;
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maxwell3d.dirty.memory_general = false;
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maxwell3d.dirty.memory_general = false;
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accelerate_draw = AccelDraw::Disabled;
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return true;
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}
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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