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@ -478,13 +478,16 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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}
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}
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}
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}
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ASSERT_MSG(framebuffer_crop_rect.top == 0, "Unimplemented");
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ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
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ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
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f32 left_start{};
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if (framebuffer_crop_rect.Top() > 0) {
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left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
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static_cast<f32>(framebuffer_crop_rect.Bottom());
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}
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f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
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f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
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f32 scale_v =
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f32 scale_v =
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static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
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static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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// (e.g. handheld mode) on a 1920x1080 framebuffer.
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if (framebuffer_crop_rect.GetWidth() > 0) {
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if (framebuffer_crop_rect.GetWidth() > 0) {
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@ -503,10 +506,14 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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const auto& screen = layout.screen;
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const auto& screen = layout.screen;
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const std::array vertices = {
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const std::array vertices = {
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ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, left * scale_v),
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ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
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ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, left * scale_v),
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left_start + left * scale_v),
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ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, right * scale_v),
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ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
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ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, right * scale_v),
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left_start + left * scale_v),
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ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
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left_start + right * scale_v),
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ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
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left_start + right * scale_v),
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};
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};
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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