data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <lz4.h>
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#include "data_compression.h"
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namespace Compression {
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
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if (source_size > LZ4_MAX_INPUT_SIZE) {
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// Source size exceeds LZ4 maximum input size
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return {};
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}
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
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reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size);
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if (compressed_size <= 0) {
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// Compression failed
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return {};
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}
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compressed.resize(compressed_size);
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return compressed;
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}
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
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std::vector<u8> uncompressed(uncompressed_size);
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const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
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reinterpret_cast<char*>(uncompressed.data()),
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static_cast<int>(compressed.size()),
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static_cast<int>(uncompressed.size()));
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if (static_cast<int>(uncompressed_size) != size_check) {
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// Decompression failed
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return {};
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}
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return uncompressed;
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}
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} // namespace Compression
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Compression {
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
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} // namespace Compression
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