@ -54,12 +54,12 @@ public:
/// Opens the specified display and returns the ID.
///
/// If an invalid display name is provided, then an empty optional is returned.
std : : optional < u64 > OpenDisplay ( std : : string_view name ) ;
[[nodiscard]] std : : optional < u64 > OpenDisplay ( std : : string_view name ) ;
/// Creates a layer on the specified display and returns the layer ID.
///
/// If an invalid display ID is specified, then an empty optional is returned.
std : : optional < u64 > CreateLayer ( u64 display_id ) ;
[[nodiscard]] std : : optional < u64 > CreateLayer ( u64 display_id ) ;
/// Closes a layer on all displays for the given layer ID.
void CloseLayer ( u64 layer_id ) ;
@ -67,41 +67,39 @@ public:
/// Finds the buffer queue ID of the specified layer in the specified display.
///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
std : : optional < u32 > FindBufferQueueId ( u64 display_id , u64 layer_id ) const ;
[[nodiscard]] std : : optional < u32 > FindBufferQueueId ( u64 display_id , u64 layer_id ) const ;
/// Gets the vsync event for the specified display.
///
/// If an invalid display ID is provided, then nullptr is returned.
std : : shared_ptr < Kernel : : ReadableEvent > FindVsyncEvent ( u64 display_id ) const ;
[[nodiscard]] std : : shared_ptr < Kernel : : ReadableEvent > FindVsyncEvent ( u64 display_id ) const ;
/// Obtains a buffer queue identified by the ID.
BufferQueue & FindBufferQueue ( u32 id ) ;
[[nodiscard]] BufferQueue & FindBufferQueue ( u32 id ) ;
/// Obtains a buffer queue identified by the ID.
const BufferQueue & FindBufferQueue ( u32 id ) const ;
[[nodiscard]] const BufferQueue & FindBufferQueue ( u32 id ) const ;
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose ( ) ;
s64 GetNextTicks( ) const ;
[[nodiscard]] s64 GetNextTicks( ) const ;
std : : unique_lock < std : : mutex > Lock ( ) const {
return std : : unique_lock { * guard } ;
}
[[nodiscard]] std : : unique_lock < std : : mutex > Lock ( ) const { return std : : unique_lock { * guard } ; }
private :
/// Finds the display identified by the specified ID.
VI : : Display * FindDisplay ( u64 display_id ) ;
private :
/// Finds the display identified by the specified ID.
[[nodiscard]] VI : : Display * FindDisplay ( u64 display_id ) ;
/// Finds the display identified by the specified ID.
const VI : : Display * FindDisplay ( u64 display_id ) const ;
[[nodiscard]] const VI : : Display * FindDisplay ( u64 display_id ) const ;
/// Finds the layer identified by the specified ID in the desired display.
VI : : Layer * FindLayer ( u64 display_id , u64 layer_id ) ;
[[nodiscard]] VI : : Layer * FindLayer ( u64 display_id , u64 layer_id ) ;
/// Finds the layer identified by the specified ID in the desired display.
const VI : : Layer * FindLayer ( u64 display_id , u64 layer_id ) const ;
[[nodiscard]] const VI : : Layer * FindLayer ( u64 display_id , u64 layer_id ) const ;
static void VSyncThread ( NVFlinger & nv_flinger ) ;