@ -13,6 +13,7 @@ constexpr u32 MacroRegistersStart = 0xE00;
const std : : unordered_map < u32 , Maxwell3D : : MethodInfo > Maxwell3D : : method_handlers = {
{ 0xE24 , { " SetShader " , 5 , & Maxwell3D : : SetShader } } ,
{ 0xE2A , { " BindStorageBuffer " , 1 , & Maxwell3D : : BindStorageBuffer } } ,
} ;
Maxwell3D : : Maxwell3D ( MemoryManager & memory_manager ) : memory_manager ( memory_manager ) { }
@ -200,6 +201,26 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
ProcessCBBind ( shader_stage ) ;
}
void Maxwell3D : : BindStorageBuffer ( const std : : vector < u32 > & parameters ) {
/**
* Parameters description :
* [ 0 ] = Buffer offset > > 2
*/
u32 buffer_offset = parameters [ 0 ] < < 2 ;
// Perform the same operations as the real macro code.
// Note: This value is hardcoded in the macro's code.
static constexpr u32 DefaultCBSize = 0x5F00 ;
regs . const_buffer . cb_size = DefaultCBSize ;
GPUVAddr address = regs . ssbo_info . BufferAddress ( ) ;
regs . const_buffer . cb_address_high = address > > 32 ;
regs . const_buffer . cb_address_low = address & 0xFFFFFFFF ;
regs . const_buffer . cb_pos = buffer_offset ;
}
void Maxwell3D : : ProcessCBBind ( Regs : : ShaderStage stage ) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
auto & shader = state . shader_stages [ static_cast < size_t > ( stage ) ] ;