Thread: Rename thread_queue => thread_list

master
Yuri Kunde Schlesner 2014-12-29 11:32:05 +07:00
parent 9bf8462b96
commit 7f1557fbbd
1 changed files with 6 additions and 6 deletions

@ -36,7 +36,7 @@ ResultVal<bool> Thread::WaitSynchronization() {
} }
// Lists all thread ids that aren't deleted/etc. // Lists all thread ids that aren't deleted/etc.
static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned static std::vector<Thread*> thread_list; // TODO(yuriks): Owned
// Lists only ready thread ids. // Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue; static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
@ -143,7 +143,7 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
s32 priority = THREADPRIO_LOWEST; s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated... // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (Thread* thread : thread_queue) { for (Thread* thread : thread_list) {
if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
continue; continue;
@ -168,7 +168,7 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
void ArbitrateAllThreads(Object* arbiter, u32 address) { void ArbitrateAllThreads(Object* arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated... // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (Thread* thread : thread_queue) { for (Thread* thread : thread_list) {
if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
thread->ResumeFromWait(); thread->ResumeFromWait();
} }
@ -278,7 +278,7 @@ static void DebugThreadQueue() {
return; return;
} }
LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle()); LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
for (Thread* t : thread_queue) { for (Thread* t : thread_list) {
s32 priority = thread_ready_queue.contains(t); s32 priority = thread_ready_queue.contains(t);
if (priority != -1) { if (priority != -1) {
LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle()); LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
@ -324,7 +324,7 @@ ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priorit
if (handle.Failed()) if (handle.Failed())
return handle.Code(); return handle.Code();
thread_queue.push_back(thread); thread_list.push_back(thread);
thread_ready_queue.prepare(priority); thread_ready_queue.prepare(priority);
thread->thread_id = next_thread_id++; thread->thread_id = next_thread_id++;
@ -418,7 +418,7 @@ void Reschedule() {
} else { } else {
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
for (Thread* thread : thread_queue) { for (Thread* thread : thread_list) {
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X", LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle()); thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
} }