|
|
@ -248,6 +248,7 @@ void GMainWindow::ConnectMenuEvents() {
|
|
|
|
&GMainWindow::OnMenuLoadSymbolMap);
|
|
|
|
&GMainWindow::OnMenuLoadSymbolMap);
|
|
|
|
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
|
|
|
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
|
|
|
&GMainWindow::OnMenuSelectGameListRoot);
|
|
|
|
&GMainWindow::OnMenuSelectGameListRoot);
|
|
|
|
|
|
|
|
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
|
|
|
|
|
|
|
|
|
|
|
// Emulation
|
|
|
|
// Emulation
|
|
|
|
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
|
|
|
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
|
|
@ -258,6 +259,8 @@ void GMainWindow::ConnectMenuEvents() {
|
|
|
|
// View
|
|
|
|
// View
|
|
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
|
|
&GMainWindow::ToggleWindowMode);
|
|
|
|
&GMainWindow::ToggleWindowMode);
|
|
|
|
|
|
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
|
|
|
|
|
|
|
&GMainWindow::OnDisplayTitleBars);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
|
|