@ -13,7 +13,9 @@
# include <boost/container/static_vector.hpp>
# include "common/alignment.h"
# include "common/common_types.h"
# include "common/thread_worker.h"
# include "video_core/textures/astc.h"
class InputBitStream {
@ -1650,11 +1652,22 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
void Decompress ( std : : span < const uint8_t > data , uint32_t width , uint32_t height , uint32_t depth ,
uint32_t block_width , uint32_t block_height , std : : span < uint8_t > output ) {
u32 block_index = 0 ;
std : : size_t depth_offset = 0 ;
for ( u32 z = 0 ; z < depth ; z + + ) {
for ( u32 y = 0 ; y < height ; y + = block_height ) {
for ( u32 x = 0 ; x < width ; x + = block_width ) {
const u32 rows = Common : : DivideUp ( height , block_height ) ;
const u32 cols = Common : : DivideUp ( width , block_width ) ;
Common : : ThreadWorker workers { std : : max ( std : : thread : : hardware_concurrency ( ) , 2U ) / 2 ,
" yuzu:ASTCDecompress " } ;
for ( u32 z = 0 ; z < depth ; + + z ) {
const u32 depth_offset = z * height * width * 4 ;
for ( u32 y_index = 0 ; y_index < rows ; + + y_index ) {
auto decompress_stride = [ data , width , height , depth , block_width , block_height , output ,
rows , cols , z , depth_offset , y_index ] {
const u32 y = y_index * block_height ;
for ( u32 x_index = 0 ; x_index < cols ; + + x_index ) {
const u32 block_index = ( z * rows * cols ) + ( y_index * cols ) + x_index ;
const u32 x = x_index * block_width ;
const std : : span < const u8 , 16 > blockPtr { data . subspan ( block_index * 16 , 16 ) } ;
// Blocks can be at most 12x12
@ -1665,14 +1678,15 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
u32 decompHeight = std : : min ( block_height , height - y ) ;
const std : : span < u8 > outRow = output . subspan ( depth_offset + ( y * width + x ) * 4 ) ;
for ( u32 jj = 0 ; jj < decompHeight ; jj + + ) {
std : : memcpy ( outRow . data ( ) + jj * width * 4 ,
uncompData . data ( ) + jj * block_width , decompWidth * 4 ) ;
}
+ + block_index ;
for ( u32 h = 0 ; h < decompHeight ; + + h ) {
std : : memcpy ( outRow . data ( ) + h * width * 4 ,
uncompData . data ( ) + h * block_width , decompWidth * 4 ) ;
}
}
depth_offset + = height * width * 4 ;
} ;
workers . QueueWork ( std : : move ( decompress_stride ) ) ;
}
workers . WaitForRequests ( ) ;
}
}