|
|
|
@ -160,12 +160,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|
|
|
|
if (component >= 12)
|
|
|
|
|
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
|
|
|
|
u32 attribute_index = loader_config.GetComponent(component);
|
|
|
|
|
if (attribute_index < 12) {
|
|
|
|
|
vertex_attribute_sources[attribute_index] = load_address;
|
|
|
|
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
|
|
|
|
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
|
|
|
|
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
|
|
|
|
vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
|
|
|
|
|
load_address += attribute_config.GetStride(attribute_index);
|
|
|
|
|
} else if (attribute_index < 16) {
|
|
|
|
|
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
|
|
|
|
load_address += (attribute_index - 11) * 4;
|
|
|
|
|
} else {
|
|
|
|
|
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|