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@ -22,7 +22,7 @@ namespace {
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struct SinkDetails {
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using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
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using ListDevicesFn = std::vector<std::string> (*)(bool);
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using LatencyFn = u32 (*)();
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using SuitableFn = bool (*)();
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/// Name for this sink.
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Settings::AudioEngine id;
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@ -30,8 +30,8 @@ struct SinkDetails {
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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/// Method to get the latency of this backend.
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LatencyFn latency;
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/// Check whether this backend is suitable to be used.
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SuitableFn is_suitable;
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};
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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@ -43,7 +43,7 @@ constexpr SinkDetails sink_details[] = {
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return std::make_unique<CubebSink>(device_id);
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},
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&ListCubebSinkDevices,
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&GetCubebLatency,
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&IsCubebSuitable,
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},
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#endif
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#ifdef HAVE_SDL2
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@ -53,14 +53,17 @@ constexpr SinkDetails sink_details[] = {
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return std::make_unique<SDLSink>(device_id);
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},
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&ListSDLSinkDevices,
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&GetSDLLatency,
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&IsSDLSuitable,
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},
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#endif
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SinkDetails{Settings::AudioEngine::Null,
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<NullSink>(device_id);
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},
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[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
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SinkDetails{
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Settings::AudioEngine::Null,
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<NullSink>(device_id);
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},
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[](bool capture) { return std::vector<std::string>{"null"}; },
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[]() { return true; },
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},
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};
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const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
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@ -72,18 +75,22 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
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auto iter = find_backend(sink_id);
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if (sink_id == Settings::AudioEngine::Auto) {
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// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
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// causes audio issues, in that case go with SDL.
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
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iter = find_backend(Settings::AudioEngine::Cubeb);
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if (iter->latency() > TargetSampleCount * 3) {
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iter = find_backend(Settings::AudioEngine::Sdl2);
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// Auto-select a backend. Use the sink details ordering, preferring cubeb first, checking
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// that the backend is available and suitable to use.
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for (auto& details : sink_details) {
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if (details.is_suitable()) {
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iter = &details;
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break;
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}
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}
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LOG_ERROR(Service_Audio, "Auto-selecting the {} backend",
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Settings::CanonicalizeEnum(iter->id));
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} else {
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if (iter != std::end(sink_details) && !iter->is_suitable()) {
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LOG_ERROR(Service_Audio, "Selected backend {} is not suitable, falling back to null",
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Settings::CanonicalizeEnum(iter->id));
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iter = find_backend(Settings::AudioEngine::Null);
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}
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#else
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iter = std::begin(sink_details);
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#endif
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LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
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Settings::CanonicalizeEnum(iter->id));
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}
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if (iter == std::end(sink_details)) {
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