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@ -16,12 +16,12 @@ namespace VideoCore {
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using Surface::GetBytesPerPixel;
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using Surface::PixelFormat;
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, std::size_t, VAddr);
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, VAddr);
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using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
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template <bool morton_to_linear, PixelFormat format>
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static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
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u32 tile_width_spacing, u8* buffer, std::size_t buffer_size, VAddr addr) {
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u32 tile_width_spacing, u8* buffer, VAddr addr) {
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constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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@ -42,7 +42,6 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
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}
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static constexpr ConversionArray morton_to_linear_fns = {
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// clang-format off
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MortonCopy<true, PixelFormat::ABGR8U>,
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MortonCopy<true, PixelFormat::ABGR8S>,
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MortonCopy<true, PixelFormat::ABGR8UI>,
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@ -107,11 +106,9 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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// clang-format on
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};
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static constexpr ConversionArray linear_to_morton_fns = {
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// clang-format off
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::ABGR8UI>,
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@ -177,7 +174,6 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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// clang-format on
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};
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static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFormat format) {
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@ -191,45 +187,6 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor
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return morton_to_linear_fns[static_cast<std::size_t>(format)];
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}
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/// 8x8 Z-Order coordinate from 2D coordinates
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static u32 MortonInterleave(u32 x, u32 y) {
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static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
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static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
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return xlut[x % 8] + ylut[y % 8];
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}
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/// Calculates the offset of the position of the pixel in Morton order
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static u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
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// Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
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// of which is composed of four 2x2 subtiles each of which is composed of four texels.
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// Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
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// texels are laid out in a 2x2 subtile like this:
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// 2 3
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// 0 1
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//
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// The full 8x8 tile has the texels arranged like this:
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//
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// 42 43 46 47 58 59 62 63
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// 40 41 44 45 56 57 60 61
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// 34 35 38 39 50 51 54 55
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// 32 33 36 37 48 49 52 53
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// 10 11 14 15 26 27 30 31
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// 08 09 12 13 24 25 28 29
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// 02 03 06 07 18 19 22 23
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// 00 01 04 05 16 17 20 21
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//
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// This pattern is what's called Z-order curve, or Morton order.
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const unsigned int block_height = 8;
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const unsigned int coarse_x = x & ~7;
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u32 i = MortonInterleave(x, y);
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const unsigned int offset = coarse_x * block_height;
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return (i + offset) * bytes_per_pixel;
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}
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static u32 MortonInterleave128(u32 x, u32 y) {
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// 128x128 Z-Order coordinate from 2D coordinates
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static constexpr u32 xlut[] = {
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@ -325,14 +282,14 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
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void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u8* buffer, std::size_t buffer_size, VAddr addr) {
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u8* buffer, VAddr addr) {
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GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth,
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tile_width_spacing, buffer, buffer_size, addr);
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tile_width_spacing, buffer, addr);
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}
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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u8* morton_data, u8* linear_data, bool morton_to_linear) {
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void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel,
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u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data) {
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const bool morton_to_linear = mode == MortonSwizzleMode::MortonToLinear;
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u8* data_ptrs[2];
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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