Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering supportmaster
commit
84e9f9f395
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics_advanced.h"
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#include "yuzu/configuration/configure_graphics_advanced.h"
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ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
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ui->setupUi(this);
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SetConfiguration();
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}
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ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
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}
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGraphicsAdvanced::RetranslateUI() {
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ui->retranslateUi(this);
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}
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureGraphicsAdvanced;
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}
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class ConfigureGraphicsAdvanced : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
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~ConfigureGraphicsAdvanced() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void SetConfiguration();
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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};
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGraphicsAdvanced</class>
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<widget class="QWidget" name="ConfigureGraphicsAdvanced">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>321</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_1">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QGroupBox" name="groupBox_1">
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<property name="title">
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<string>Advanced Graphics Settings</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QCheckBox" name="use_accurate_gpu_emulation">
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<property name="text">
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<string>Use accurate GPU emulation (slow)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vsync">
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<property name="toolTip">
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<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
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</property>
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<property name="text">
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<string>Use VSync (OpenGL only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<item>
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<widget class="QLabel" name="af_label">
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<property name="text">
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<string>Anisotropic Filtering:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="anisotropic_filtering_combobox">
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<item>
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<property name="text">
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<string>Default</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16x</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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