|
|
@ -1,9 +1,9 @@
|
|
|
|
/*!
|
|
|
|
/**
|
|
|
|
* Copyright (C) 2013 Akiru Emulator
|
|
|
|
* Copyright (C) 2013 Akiru Emulator
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* @file akiry.cpp
|
|
|
|
* @file akiru.cpp
|
|
|
|
* @author ShizZy <shizzy247@gmail.com>
|
|
|
|
* @author ShizZy <shizzy247@gmail.com>
|
|
|
|
* @date 2012-02-11
|
|
|
|
* @date 2013-09-04
|
|
|
|
* @brief Main entry point
|
|
|
|
* @brief Main entry point
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* @section LICENSE
|
|
|
|
* @section LICENSE
|
|
|
@ -23,102 +23,73 @@
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#include "common.h"
|
|
|
|
#include "common.h"
|
|
|
|
#include "platform.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if EMU_PLATFORM == PLATFORM_LINUX
|
|
|
|
//#if EMU_PLATFORM == PLATFORM_LINUX
|
|
|
|
#include <unistd.h>
|
|
|
|
//#include <unistd.h>
|
|
|
|
#endif
|
|
|
|
//#endif
|
|
|
|
|
|
|
|
|
|
|
|
#include "config.h"
|
|
|
|
#include "emu_window/emu_window_glfw.h"
|
|
|
|
#include "xml.h"
|
|
|
|
|
|
|
|
#include "x86_utils.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//#include "core.h"
|
|
|
|
|
|
|
|
//#include "dvd/loader.h"
|
|
|
|
|
|
|
|
//#include "powerpc/cpu_core.h"
|
|
|
|
|
|
|
|
//#include "hw/hw.h"
|
|
|
|
|
|
|
|
//#include "video_core.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "emuwindow/emuwindow_glfw.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "akiru.h"
|
|
|
|
#include "akiru.h"
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// This is needed to fix SDL in certain build environments
|
|
|
|
|
|
|
|
#ifdef main
|
|
|
|
|
|
|
|
#undef main
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//#define PLAY_FIFO_RECORDING
|
|
|
|
//#define PLAY_FIFO_RECORDING
|
|
|
|
|
|
|
|
|
|
|
|
/// Application entry point
|
|
|
|
/// Application entry point
|
|
|
|
int __cdecl main(int argc, char **argv) {
|
|
|
|
int __cdecl main(int argc, char **argv) {
|
|
|
|
u32 tight_loop;
|
|
|
|
u32 tight_loop;
|
|
|
|
|
|
|
|
|
|
|
|
LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
|
|
|
|
printf("akiru starting...\n");
|
|
|
|
|
|
|
|
|
|
|
|
char program_dir[MAX_PATH];
|
|
|
|
//char program_dir[MAX_PATH];
|
|
|
|
_getcwd(program_dir, MAX_PATH-1);
|
|
|
|
//_getcwd(program_dir, MAX_PATH-1);
|
|
|
|
size_t cwd_len = strlen(program_dir);
|
|
|
|
//size_t cwd_len = strlen(program_dir);
|
|
|
|
program_dir[cwd_len] = '/';
|
|
|
|
//program_dir[cwd_len] = '/';
|
|
|
|
program_dir[cwd_len+1] = '\0';
|
|
|
|
//program_dir[cwd_len+1] = '\0';
|
|
|
|
|
|
|
|
|
|
|
|
common::ConfigManager config_manager;
|
|
|
|
//common::ConfigManager config_manager;
|
|
|
|
config_manager.set_program_dir(program_dir, MAX_PATH);
|
|
|
|
//config_manager.set_program_dir(program_dir, MAX_PATH);
|
|
|
|
config_manager.ReloadConfig(NULL);
|
|
|
|
//config_manager.ReloadConfig(NULL);
|
|
|
|
core::SetConfigManager(&config_manager);
|
|
|
|
//core::SetConfigManager(&config_manager);
|
|
|
|
|
|
|
|
|
|
|
|
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
|
|
|
|
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
|
|
|
|
|
|
|
|
|
|
|
|
if (E_OK != core::Init(emu_window)) {
|
|
|
|
//if (E_OK != core::Init(emu_window)) {
|
|
|
|
LOG_ERROR(TMASTER, "core initialization failed, exiting...");
|
|
|
|
// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
|
|
|
|
core::Kill();
|
|
|
|
// core::Kill();
|
|
|
|
exit(1);
|
|
|
|
// exit(1);
|
|
|
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//// Load a game or die...
|
|
|
|
|
|
|
|
//if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
|
|
|
|
|
|
|
|
// if (common::g_config->enable_auto_boot()) {
|
|
|
|
|
|
|
|
// core::Start();
|
|
|
|
|
|
|
|
// } else {
|
|
|
|
|
|
|
|
// LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
//} else {
|
|
|
|
|
|
|
|
// LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
|
|
|
|
|
|
|
|
// exit(E_ERR);
|
|
|
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
//// run the game
|
|
|
|
|
|
|
|
//while(core::SYS_DIE != core::g_state) {
|
|
|
|
|
|
|
|
// if (core::SYS_RUNNING == core::g_state) {
|
|
|
|
|
|
|
|
// if(!(cpu->is_on)) {
|
|
|
|
|
|
|
|
// cpu->Start(); // Initialize and start CPU.
|
|
|
|
|
|
|
|
// } else {
|
|
|
|
|
|
|
|
// for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
|
|
|
|
|
|
|
|
// cpu->execStep();
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
// } else if (core::SYS_HALTED == core::g_state) {
|
|
|
|
|
|
|
|
// core::Stop();
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
//core::Kill();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
while (1) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef PLAY_FIFO_RECORDING
|
|
|
|
|
|
|
|
// Load a game or die...
|
|
|
|
|
|
|
|
if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
|
|
|
|
|
|
|
|
if (common::g_config->enable_auto_boot()) {
|
|
|
|
|
|
|
|
core::Start();
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
|
|
|
|
|
|
|
|
exit(E_ERR);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// run the game
|
|
|
|
|
|
|
|
while(core::SYS_DIE != core::g_state) {
|
|
|
|
|
|
|
|
if (core::SYS_RUNNING == core::g_state) {
|
|
|
|
|
|
|
|
if(!(cpu->is_on)) {
|
|
|
|
|
|
|
|
cpu->Start(); // Initialize and start CPU.
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
|
|
|
|
|
|
|
|
cpu->execStep();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else if (core::SYS_HALTED == core::g_state) {
|
|
|
|
|
|
|
|
core::Stop();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
core::Kill();
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
// load fifo log and replay it
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
|
|
|
|
|
|
|
|
Flipper_Open();
|
|
|
|
|
|
|
|
video_core::Start(emu_window);
|
|
|
|
|
|
|
|
core::SetState(core::SYS_RUNNING);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fifo_player::FPFile file;
|
|
|
|
|
|
|
|
fifo_player::Load("/home/tony/20_frames.gff", file);
|
|
|
|
|
|
|
|
fifo_player::PlayFile(file);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: Wait for video core to finish - PlayFile should handle this
|
|
|
|
|
|
|
|
while (1);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
delete emu_window;
|
|
|
|
delete emu_window;
|
|
|
|
|
|
|
|
|
|
|
|
return E_OK;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|