android: Convert AddDirectoryHelper to Kotlin

master
Charles Lombardo 2023-03-11 00:35:31 +07:00 committed by bunnei
parent e83de8eefb
commit 8710c6e14c
2 changed files with 27 additions and 38 deletions

@ -1,38 +0,0 @@
package org.yuzu.yuzu_emu.utils;
import android.content.AsyncQueryHandler;
import android.content.ContentValues;
import android.content.Context;
import android.net.Uri;
import org.yuzu.yuzu_emu.model.GameDatabase;
import org.yuzu.yuzu_emu.model.GameProvider;
public class AddDirectoryHelper {
private Context mContext;
public AddDirectoryHelper(Context context) {
this.mContext = context;
}
public void addDirectory(String dir, AddDirectoryListener addDirectoryListener) {
AsyncQueryHandler handler = new AsyncQueryHandler(mContext.getContentResolver()) {
@Override
protected void onInsertComplete(int token, Object cookie, Uri uri) {
addDirectoryListener.onDirectoryAdded();
}
};
ContentValues file = new ContentValues();
file.put(GameDatabase.KEY_FOLDER_PATH, dir);
handler.startInsert(0, // We don't need to identify this call to the handler
null, // We don't need to pass additional data to the handler
GameProvider.URI_FOLDER, // Tell the GameProvider we are adding a folder
file);
}
public interface AddDirectoryListener {
void onDirectoryAdded();
}
}

@ -0,0 +1,27 @@
package org.yuzu.yuzu_emu.utils
import android.content.AsyncQueryHandler
import android.content.ContentValues
import android.content.Context
import android.net.Uri
import org.yuzu.yuzu_emu.model.GameDatabase
import org.yuzu.yuzu_emu.model.GameProvider
class AddDirectoryHelper(private val context: Context) {
fun addDirectory(dir: String?, onAddUnit: () -> Unit) {
val handler: AsyncQueryHandler = object : AsyncQueryHandler(context.contentResolver) {
override fun onInsertComplete(token: Int, cookie: Any?, uri: Uri) {
onAddUnit.invoke()
}
}
val file = ContentValues()
file.put(GameDatabase.KEY_FOLDER_PATH, dir)
handler.startInsert(
0, // We don't need to identify this call to the handler
null, // We don't need to pass additional data to the handler
GameProvider.URI_FOLDER, // Tell the GameProvider we are adding a folder
file
)
}
}