|
|
@ -2,6 +2,7 @@
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
#include <cstring>
|
|
|
|
#include <cstring>
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "core/memory.h"
|
|
|
|
#include "core/memory.h"
|
|
|
@ -17,7 +18,9 @@ namespace Texture {
|
|
|
|
* Taken from the Tegra X1 TRM.
|
|
|
|
* Taken from the Tegra X1 TRM.
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) {
|
|
|
|
static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) {
|
|
|
|
u32 image_width_in_gobs = image_width * bytes_per_pixel / 64;
|
|
|
|
// Round up to the next gob
|
|
|
|
|
|
|
|
const u32 image_width_in_gobs{(image_width * bytes_per_pixel + 63) / 64};
|
|
|
|
|
|
|
|
|
|
|
|
u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
|
|
|
|
u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
|
|
|
|
(x * bytes_per_pixel / 64) * 512 * block_height +
|
|
|
|
(x * bytes_per_pixel / 64) * 512 * block_height +
|
|
|
|
(y % (8 * block_height) / 8) * 512;
|
|
|
|
(y % (8 * block_height) / 8) * 512;
|
|
|
|