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@ -288,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
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// Stride only applies to linear images.
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ASSERT(params.pixel_stride == 0 || !params.is_tiled);
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std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
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new_surface->addr = params.addr;
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@ -296,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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new_surface->texture.Create();
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new_surface->width = params.width;
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new_surface->height = params.height;
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new_surface->stride = params.stride;
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new_surface->pixel_stride = params.pixel_stride;
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new_surface->res_scale_width = params.res_scale_width;
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new_surface->res_scale_height = params.res_scale_height;
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@ -322,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
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if (!new_surface->is_tiled) {
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// TODO: Ensure this will always be a color format, not a depth or other format
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ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
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glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
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tuple.format, tuple.type, texture_src_data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else {
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SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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@ -388,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
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}
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
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if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
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@ -698,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
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if (!surface->is_tiled) {
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// TODO: Ensure this will always be a color format, not a depth or other format
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ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
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glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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} else {
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SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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@ -747,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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false);
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}
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}
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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surface->dirty = false;
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