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@ -29,6 +29,11 @@ struct TexturingRegs {
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ClampToBorder = 1,
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ClampToBorder = 1,
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Repeat = 2,
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Repeat = 2,
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MirroredRepeat = 3,
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MirroredRepeat = 3,
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// Mode 4-7 produces some weird result and may be just invalid:
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// 4: Positive coord: clamp to edge; negative coord: repeat
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// 5: Positive coord: clamp to border; negative coord: repeat
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// 6: Repeat
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// 7: Repeat
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};
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};
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enum TextureFilter : u32 {
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enum TextureFilter : u32 {
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@ -45,22 +50,22 @@ struct TexturingRegs {
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} border_color;
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} border_color;
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union {
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union {
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BitField<0, 16, u32> height;
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BitField<0, 11, u32> height;
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BitField<16, 16, u32> width;
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BitField<16, 11, u32> width;
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};
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};
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union {
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union {
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BitField<1, 1, TextureFilter> mag_filter;
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BitField<1, 1, TextureFilter> mag_filter;
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BitField<2, 1, TextureFilter> min_filter;
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BitField<2, 1, TextureFilter> min_filter;
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BitField<8, 2, WrapMode> wrap_t;
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BitField<8, 3, WrapMode> wrap_t;
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BitField<12, 2, WrapMode> wrap_s;
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BitField<12, 3, WrapMode> wrap_s;
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BitField<28, 2, TextureType>
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/// @note Only valid for texture 0 according to 3DBrew.
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type; ///< @note Only valid for texture 0 according to 3DBrew.
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BitField<28, 3, TextureType> type;
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};
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};
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INSERT_PADDING_WORDS(0x1);
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INSERT_PADDING_WORDS(0x1);
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u32 address;
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BitField<0, 28, u32> address;
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PAddr GetPhysicalAddress() const {
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PAddr GetPhysicalAddress() const {
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return address * 8;
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return address * 8;
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