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@ -45,14 +45,13 @@ void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),8);", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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(offset.U32() % 4) * 8);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32(
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"{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst,
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ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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}
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}
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@ -60,14 +59,13 @@ void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),8);", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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(offset.U32() % 4) * 8);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32(
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"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst,
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ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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}
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}
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@ -75,12 +73,12 @@ void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),16);", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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((offset.U32() / 2) % 2) * 16);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
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"2)%2)*16),16);",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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}
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@ -90,12 +88,12 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),16);", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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((offset.U32() / 2) % 2) * 16);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
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"2)%2)*16),16);",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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}
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@ -104,12 +102,12 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
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ctx.AddU32("{}=ftou({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
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offset.U32() / 16, OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}>>2)%4]);", inst, ctx.stage_name,
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binding.U32(), offset_var, offset_var);
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ctx.AddU32("{}=ftou({}_cbuf{}[{}/16][({}>>2)%4]);", inst, ctx.stage_name, binding.U32(),
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offset_var, offset_var);
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}
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}
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@ -128,15 +126,14 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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ctx.AddU32x2(
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"{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
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OffsetSwizzle(offset.U32() + 4));
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ctx.AddU32x2("{}=uvec2(ftou({}_cbuf{}[{}].{}),ftou({}_cbuf{}[{}].{}));", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
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OffsetSwizzle(offset.U32() + 4));
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
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"4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)>>2)%4]));",
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ctx.AddU32x2("{}=uvec2(ftou({}_cbuf{}[{}/16][({}/"
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"4)%4]),ftou({}_cbuf{}[({}+4)/16][(({}+4)>>2)%4]));",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
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binding.U32(), offset_var, offset_var);
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}
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@ -180,13 +177,13 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
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break;
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case IR::Attribute::InstanceId:
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ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst);
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ctx.AddF32("{}=itof(gl_InstanceID);", inst);
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break;
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case IR::Attribute::VertexId:
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ctx.AddF32("{}=intBitsToFloat(gl_VertexID);", inst);
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ctx.AddF32("{}=itof(gl_VertexID);", inst);
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break;
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case IR::Attribute::FrontFace:
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ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst);
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ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst);
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break;
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case IR::Attribute::TessellationEvaluationPointU:
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case IR::Attribute::TessellationEvaluationPointV:
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@ -231,7 +228,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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// layer extension");
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break;
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}
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ctx.Add("gl_ViewportIndex=floatBitsToInt({});", value);
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ctx.Add("gl_ViewportIndex=ftoi({});", value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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