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@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using PixelFormat = VideoCore::Surface::PixelFormat;
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using PixelFormat = VideoCore::Surface::PixelFormat;
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using SurfaceType = VideoCore::Surface::SurfaceType;
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using SurfaceType = VideoCore::Surface::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
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@ -122,11 +123,16 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
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RasterizerOpenGL::~RasterizerOpenGL() {}
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RasterizerOpenGL::~RasterizerOpenGL() {}
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void RasterizerOpenGL::SetupVertexArrays() {
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void RasterizerOpenGL::SetupVertexFormat() {
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MICROPROFILE_SCOPE(OpenGL_VAO);
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const auto& regs = gpu.regs;
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if (!gpu.dirty_flags.vertex_attrib_format)
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return;
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gpu.dirty_flags.vertex_attrib_format = false;
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MICROPROFILE_SCOPE(OpenGL_VAO);
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auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
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auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
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auto& VAO = iter->second;
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auto& VAO = iter->second;
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@ -175,8 +181,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
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}
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}
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}
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}
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state.draw.vertex_array = VAO.handle;
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state.draw.vertex_array = VAO.handle;
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state.draw.vertex_buffer = buffer_cache.GetHandle();
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state.Apply();
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state.Apply();
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}
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void RasterizerOpenGL::SetupVertexBuffer() {
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MICROPROFILE_SCOPE(OpenGL_VB);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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// Upload all guest vertex arrays sequentially to our buffer
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// Upload all guest vertex arrays sequentially to our buffer
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
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@ -203,6 +214,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
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glVertexBindingDivisor(index, 0);
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glVertexBindingDivisor(index, 0);
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}
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}
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}
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}
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// Implicit set by glBindVertexBuffer. Stupid glstate handling...
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state.draw.vertex_buffer = buffer_cache.GetHandle();
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}
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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DrawParameters RasterizerOpenGL::SetupDraw() {
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@ -620,7 +634,8 @@ void RasterizerOpenGL::DrawArrays() {
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buffer_cache.Map(buffer_size);
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buffer_cache.Map(buffer_size);
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SetupVertexArrays();
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SetupVertexFormat();
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SetupVertexBuffer();
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DrawParameters params = SetupDraw();
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DrawParameters params = SetupDraw();
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SetupShaders(params.primitive_mode);
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SetupShaders(params.primitive_mode);
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