video_core: Add a delayed destruction ring abstraction
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <utility>
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#include <vector>
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namespace VideoCommon {
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/// Container to push objects to be destroyed a few ticks in the future
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template <typename T, size_t TICKS_TO_DESTROY>
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class DelayedDestructionRing {
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public:
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void Tick() {
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index = (index + 1) % TICKS_TO_DESTROY;
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elements[index].clear();
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}
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void Push(T&& object) {
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elements[index].push_back(std::move(object));
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}
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private:
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size_t index = 0;
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std::array<std::vector<T>, TICKS_TO_DESTROY> elements;
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};
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} // namespace VideoCommon
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