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@ -580,9 +580,8 @@ void GMainWindow::InitializeWidgets() {
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if (emulation_running) {
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if (emulation_running) {
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return;
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return;
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}
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}
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const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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Settings::values.use_multi_core.GetValue();
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!Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::Apply(Core::System::GetInstance());
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Settings::Apply(Core::System::GetInstance());
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});
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});
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@ -599,16 +598,13 @@ void GMainWindow::InitializeWidgets() {
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return;
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return;
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}
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}
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Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
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Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
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const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue();
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Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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Settings::Apply(Core::System::GetInstance());
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Settings::Apply(Core::System::GetInstance());
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});
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});
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setCheckable(true);
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multicore_status_button->setCheckable(true);
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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statusBar()->insertPermanentWidget(0, multicore_status_button);
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statusBar()->insertPermanentWidget(0, multicore_status_button);
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statusBar()->insertPermanentWidget(0, async_status_button);
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statusBar()->insertPermanentWidget(0, async_status_button);
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@ -2533,9 +2529,6 @@ void GMainWindow::UpdateStatusBar() {
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void GMainWindow::UpdateStatusButtons() {
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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Settings::RendererBackend::Vulkan);
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