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@ -197,7 +197,7 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(params.num_levels - 1));
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if (params.num_levels == 1) {
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if (params.num_levels == 1) {
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
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}
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}
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@ -552,8 +552,11 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
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const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
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const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
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const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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glBlitFramebuffer(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.top),
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dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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static_cast<GLint>(src_rect.right), static_cast<GLint>(src_rect.bottom),
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static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.top),
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static_cast<GLint>(dst_rect.right), static_cast<GLint>(dst_rect.bottom),
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buffers,
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is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
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is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
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}
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}
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