@ -3,8 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
@ -4,6 +4,7 @@
#pragma once
#include <optional>
#include <unordered_map>
#include "common/hash.h"