kernel/memory: Amend potential encoding warnings

While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
master
Lioncash 2020-05-03 13:01:01 +07:00
parent 3cfa7a89e0
commit 93c083aef1
6 changed files with 12 additions and 12 deletions

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for // This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX. // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#include <array> #include <array>

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for // This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX. // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once #pragma once

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for // This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX. // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once #pragma once

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for // This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX. // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/memory/page_heap.h" #include "core/hle/kernel/memory/page_heap.h"

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for // This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX. // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once #pragma once

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
// This file references various implementation details from Atmosphère, an open-source firmware for // This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphère-NX. // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once #pragma once