Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.

master
Tony Wasserka 2014-12-31 15:19:40 +07:00
parent 47543d62cf
commit 9675d19b47
1 changed files with 39 additions and 32 deletions

@ -55,10 +55,6 @@ static void SetDepth(int x, int y, u16 value) {
*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
}
void ProcessTriangle(const VertexShader::OutputVertex& v0,
const VertexShader::OutputVertex& v1,
const VertexShader::OutputVertex& v2)
{
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
struct Fix12P4 {
Fix12P4() {}
@ -79,14 +75,13 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
u16 val;
};
// vertex positions in rasterizer coordinates
auto FloatToFix = [](float24 flt) {
return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
};
auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
};
static auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1,
/**
* Calculate signed area of the triangle spanned by the three argument vertices.
* The sign denotes an orientation.
*
* @todo define orientation concretely.
*/
static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
const Math::Vec2<Fix12P4>& vtx2,
const Math::Vec2<Fix12P4>& vtx3) {
const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
@ -95,6 +90,18 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
return Math::Cross(vec1, vec2).z;
};
void ProcessTriangle(const VertexShader::OutputVertex& v0,
const VertexShader::OutputVertex& v1,
const VertexShader::OutputVertex& v2)
{
// vertex positions in rasterizer coordinates
auto FloatToFix = [](float24 flt) {
return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
};
auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
};
Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos),
ScreenToRasterizerCoordinates(v1.screenpos),
ScreenToRasterizerCoordinates(v2.screenpos) };
@ -107,7 +114,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
if (registers.cull_mode != Regs::CullMode::KeepAll) {
// Cull away triangles which are wound clockwise.
// TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll
if (orient2d(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
return;
}
@ -153,9 +160,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
for (u16 x = min_x; x < max_x; x += 0x10) {
// Calculate the barycentric coordinates w0, w1 and w2
int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
int w1 = bias1 + orient2d(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
int w2 = bias2 + orient2d(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
int wsum = w0 + w1 + w2;
// If current pixel is not covered by the current primitive