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@ -71,6 +71,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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UpdateUITheme();
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QStringList args = QApplication::arguments();
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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if (args.length() >= 2) {
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BootGame(args[1]);
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BootGame(args[1]);
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@ -606,6 +608,7 @@ void GMainWindow::OnConfigure() {
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auto result = configureDialog.exec();
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auto result = configureDialog.exec();
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if (result == QDialog::Accepted) {
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if (result == QDialog::Accepted) {
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configureDialog.applyConfiguration();
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configureDialog.applyConfiguration();
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UpdateUITheme();
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config->Save();
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config->Save();
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}
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}
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}
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}
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@ -791,6 +794,24 @@ void GMainWindow::filterBarSetChecked(bool state) {
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emit(OnToggleFilterBar());
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emit(OnToggleFilterBar());
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}
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}
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void GMainWindow::UpdateUITheme() {
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if (UISettings::values.theme != UISettings::themes[0].second) {
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QString theme_uri(":" + UISettings::values.theme + "/style.qss");
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QFile f(theme_uri);
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if (!f.exists()) {
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LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
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} else {
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f.open(QFile::ReadOnly | QFile::Text);
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QTextStream ts(&f);
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qApp->setStyleSheet(ts.readAll());
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GMainWindow::setStyleSheet(ts.readAll());
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}
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} else {
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qApp->setStyleSheet("");
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GMainWindow::setStyleSheet("");
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}
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}
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#ifdef main
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#ifdef main
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#undef main
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#undef main
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#endif
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#endif
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