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@ -216,7 +216,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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u32 current_constbuffer_bindpoint = uniform_buffers.size();
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u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size());
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u32 current_texture_bindpoint = 0;
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u32 current_texture_bindpoint = 0;
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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