Move attribute related definitions to spirv anonymous namespace

master
Feng Chen 2021-09-07 12:34:35 +07:00
parent 1de9e4e121
commit 9cdf2383e9
4 changed files with 26 additions and 30 deletions

@ -428,6 +428,8 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
return pointer_type;
}
}
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
} // Anonymous namespace
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@ -1272,7 +1274,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
Decorate(id, spv::Decoration::Location, location);
input_front_color = id;
}
for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
if (ununsed_location.empty()) {
throw RuntimeError("Unable to get an unused location");
@ -1352,7 +1354,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
Decorate(id, spv::Decoration::Location, location);
output_front_color = id;
}
for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
if (ununsed_location.empty()) {
throw RuntimeError("Unable to get an unused location");

@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
}
}
bool IsFixedFncTexture(IR::Attribute attribute) {
return attribute >= IR::Attribute::FixedFncTexture0S &&
attribute <= IR::Attribute::FixedFncTexture9Q;
}
u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
}
return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
}
u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
}
return static_cast<u32>(attribute) % 4;
}
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
@ -75,8 +94,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
}
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
const u32 element{IR::FixedFncTextureAttributeElement(attr)};
const u32 index{FixedFncTextureAttributeIndex(attr)};
const u32 element{FixedFncTextureAttributeElement(attr)};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
element_id);
@ -323,7 +342,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
const u32 index{FixedFncTextureAttributeIndex(attr)};
return ctx.OpLoad(ctx.F32[1],
AttrPointer(ctx, ctx.input_f32, vertex,
ctx.input_fixed_fnc_textures[index], ctx.Const(element)));

@ -9,24 +9,6 @@
namespace Shader::IR {
bool IsFixedFncTexture(Attribute attribute) {
return attribute >= Attribute::FixedFncTexture0S && attribute <= Attribute::FixedFncTexture9Q;
}
u32 FixedFncTextureAttributeIndex(Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
}
return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u;
}
u32 FixedFncTextureAttributeElement(Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
}
return static_cast<u32>(attribute) % 4;
}
bool IsGeneric(Attribute attribute) noexcept {
return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
}

@ -222,15 +222,8 @@ enum class Attribute : u64 {
FrontFace = 255,
};
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
constexpr size_t NUM_GENERICS = 32;
[[nodiscard]] bool IsFixedFncTexture(Attribute attribute);
[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);