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@ -49,40 +49,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
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struct DrawParameters {
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GLenum primitive_mode;
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GLsizei count;
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GLint current_instance;
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bool use_indexed;
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GLint vertex_first;
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GLenum index_format;
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GLint base_vertex;
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GLintptr index_buffer_offset;
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void DispatchDraw() const {
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if (use_indexed) {
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (current_instance > 0) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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index_buffer_ptr, 1, base_vertex,
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current_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
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base_vertex);
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}
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} else {
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if (current_instance > 0) {
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
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current_instance);
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} else {
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glDrawArrays(primitive_mode, vertex_first, count);
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}
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}
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}
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};
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static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
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const GLShader::ConstBufferEntry& entry) {
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if (!entry.IsIndirect()) {
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@ -270,29 +236,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
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return offset;
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}
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DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
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const auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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DrawParameters params{};
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params.current_instance = gpu.state.current_instance;
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params.use_indexed = is_indexed;
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params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (is_indexed) {
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params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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params.count = regs.index_array.count;
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params.index_buffer_offset = index_buffer_offset;
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params.base_vertex = static_cast<GLint>(regs.vb_element_base);
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} else {
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params.count = regs.vertex_buffer.count;
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params.vertex_first = regs.vertex_buffer.first;
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}
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return params;
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}
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void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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MICROPROFILE_SCOPE(OpenGL_Shader);
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auto& gpu = system.GPU().Maxwell3D();
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@ -399,12 +342,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawArrays();
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return true;
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}
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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@ -640,17 +577,9 @@ void RasterizerOpenGL::Clear() {
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}
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}
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void RasterizerOpenGL::DrawArrays() {
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if (accelerate_draw == AccelDraw::Disabled)
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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void RasterizerOpenGL::DrawPrelude() {
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auto& gpu = system.GPU().Maxwell3D();
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if (!gpu.ShouldExecute()) {
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return;
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}
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SyncColorMask();
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SyncFragmentColorClampState();
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SyncMultiSampleState();
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@ -695,10 +624,7 @@ void RasterizerOpenGL::DrawArrays() {
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// Upload vertex and index data.
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SetupVertexBuffer(vao);
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SetupVertexInstances(vao);
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const GLintptr index_buffer_offset = SetupIndexBuffer();
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// Setup draw parameters. It will automatically choose what glDraw* method to use.
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const DrawParameters params = SetupDraw(index_buffer_offset);
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index_buffer_offset = SetupIndexBuffer();
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// Prepare packed bindings.
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bind_ubo_pushbuffer.Setup(0);
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@ -706,7 +632,8 @@ void RasterizerOpenGL::DrawArrays() {
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// Setup shaders and their used resources.
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texture_cache.GuardSamplers(true);
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SetupShaders(params.primitive_mode);
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const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
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SetupShaders(primitive_mode);
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texture_cache.GuardSamplers(false);
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ConfigureFramebuffers();
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@ -730,11 +657,107 @@ void RasterizerOpenGL::DrawArrays() {
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if (texture_cache.TextureBarrier()) {
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glTextureBarrier();
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}
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}
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params.DispatchDraw();
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struct DrawParams {
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bool is_indexed{};
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bool is_instanced{};
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GLenum primitive_mode{};
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GLint count{};
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GLint base_vertex{};
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// Indexed settings
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GLenum index_format{};
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GLintptr index_buffer_offset{};
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// Instanced setting
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GLint num_instances{};
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GLint base_instance{};
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void DispatchDraw() {
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if (is_indexed) {
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (is_instanced) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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index_buffer_ptr, num_instances,
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base_vertex, base_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
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base_vertex);
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}
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} else {
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if (is_instanced) {
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glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances,
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base_instance);
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} else {
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glDrawArrays(primitive_mode, base_vertex, count);
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}
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}
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}
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};
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bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto current_instance = maxwell3d.state.current_instance;
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DrawParams draw_call{};
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draw_call.is_indexed = is_indexed;
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draw_call.num_instances = static_cast<GLint>(1);
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draw_call.base_instance = static_cast<GLint>(current_instance);
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draw_call.is_instanced = current_instance > 0;
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draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (draw_call.is_indexed) {
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draw_call.count = static_cast<GLint>(regs.index_array.count);
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draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
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draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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draw_call.index_buffer_offset = index_buffer_offset;
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} else {
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draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
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draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
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}
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draw_call.DispatchDraw();
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maxwell3d.dirty.memory_general = false;
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accelerate_draw = AccelDraw::Disabled;
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gpu.dirty.memory_general = false;
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return true;
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}
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bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& draw_setup = maxwell3d.mme_draw;
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DrawParams draw_call{};
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draw_call.is_indexed = is_indexed;
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
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draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
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draw_call.is_instanced = draw_setup.instance_count > 1;
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draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (draw_call.is_indexed) {
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draw_call.count = static_cast<GLint>(regs.index_array.count);
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draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
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draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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draw_call.index_buffer_offset = index_buffer_offset;
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} else {
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draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
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draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
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}
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draw_call.DispatchDraw();
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maxwell3d.dirty.memory_general = false;
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accelerate_draw = AccelDraw::Disabled;
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return true;
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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