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@ -1172,10 +1172,16 @@ void GMainWindow::ConnectMenuEvents() {
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&GMainWindow::OnDisplayTitleBars);
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&GMainWindow::OnDisplayTitleBars);
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this,
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connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize720);
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&GMainWindow::ResetWindowSize720);
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connect(ui.action_Reset_Window_Size_900, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize900);
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connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this,
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connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize1080);
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&GMainWindow::ResetWindowSize1080);
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ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_720);
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ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_900);
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ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_1080);
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// Fullscreen
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// Fullscreen
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connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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@ -2621,32 +2627,29 @@ void GMainWindow::ToggleWindowMode() {
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}
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}
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}
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}
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void GMainWindow::ResetWindowSize720() {
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void GMainWindow::ResetWindowSize(u32 width, u32 height) {
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const auto aspect_ratio = Layout::EmulationAspectRatio(
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const auto aspect_ratio = Layout::EmulationAspectRatio(
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static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
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static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
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static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width);
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static_cast<float>(height) / width);
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if (!ui.action_Single_Window_Mode->isChecked()) {
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if (!ui.action_Single_Window_Mode->isChecked()) {
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render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio,
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render_window->resize(height / aspect_ratio, height);
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Layout::ScreenUndocked::Height);
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} else {
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} else {
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resize(Layout::ScreenUndocked::Height / aspect_ratio,
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const bool show_status_bar = ui.action_Show_Status_Bar->isChecked();
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Layout::ScreenUndocked::Height + menuBar()->height() +
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const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
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(ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
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resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
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}
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}
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}
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}
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void GMainWindow::ResetWindowSize1080() {
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void GMainWindow::ResetWindowSize720() {
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const auto aspect_ratio = Layout::EmulationAspectRatio(
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ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
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static_cast<float>(Layout::ScreenDocked::Height) / Layout::ScreenDocked::Width);
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if (!ui.action_Single_Window_Mode->isChecked()) {
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render_window->resize(Layout::ScreenDocked::Height / aspect_ratio,
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Layout::ScreenDocked::Height);
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} else {
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resize(Layout::ScreenDocked::Height / aspect_ratio,
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Layout::ScreenDocked::Height + menuBar()->height() +
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(ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
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}
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}
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void GMainWindow::ResetWindowSize900() {
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ResetWindowSize(1600U, 900U);
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}
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void GMainWindow::ResetWindowSize1080() {
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ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
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}
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}
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void GMainWindow::OnConfigure() {
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void GMainWindow::OnConfigure() {
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