Shader_IR: Correct typo in Consistent method.

master
Fernando Sahmkow 2019-09-25 15:03:13 +07:00 committed by FernandoS27
parent 33fcec3502
commit a05120ec0b
2 changed files with 2 additions and 2 deletions

@ -107,7 +107,7 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
(*bindless_samplers)[key] = sampler; (*bindless_samplers)[key] = sampler;
} }
bool ConstBufferLocker::IsConsistant() const { bool ConstBufferLocker::IsConsistent() const {
if (!IsEngineSet()) { if (!IsEngineSet()) {
return false; return false;
} }

@ -87,7 +87,7 @@ public:
// Checks keys & samplers against engine's current const buffers. Returns true if they // Checks keys & samplers against engine's current const buffers. Returns true if they
// are the same value, false otherwise; // are the same value, false otherwise;
bool IsConsistant() const; bool IsConsistent() const;
private: private:
Tegra::Engines::ConstBufferEngineInterface* engine; Tegra::Engines::ConstBufferEngineInterface* engine;