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@ -802,104 +802,87 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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void RasterizerOpenGL::SamplerInfo::Create() {
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void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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sampler.Create();
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mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
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mag_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap;
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min_filter = Tegra::Texture::TextureFilter::Linear;
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uses_depth_compare = false;
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wrap_u = Tegra::Texture::WrapMode::Wrap;
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wrap_v = Tegra::Texture::WrapMode::Wrap;
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wrap_p = Tegra::Texture::WrapMode::Wrap;
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use_depth_compare = false;
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depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
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depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
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// default is GL_LINEAR_MIPMAP_LINEAR
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// OpenGL's default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// Other attributes have correct defaults
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glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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// Other attributes have correct defaults
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}
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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const GLuint s = sampler.handle;
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const GLuint sampler_id = sampler.handle;
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if (mag_filter != config.mag_filter) {
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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mag_filter = config.mag_filter;
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glSamplerParameteri(
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glSamplerParameteri(
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s, GL_TEXTURE_MAG_FILTER,
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sampler_id, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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}
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}
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if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
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if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) {
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min_filter = config.min_filter;
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min_filter = config.min_filter;
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mip_filter = config.mip_filter;
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mipmap_filter = config.mipmap_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(min_filter, mip_filter));
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MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter));
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}
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}
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if (wrap_u != config.wrap_u) {
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if (wrap_u != config.wrap_u) {
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wrap_u = config.wrap_u;
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wrap_u = config.wrap_u;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
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}
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}
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if (wrap_v != config.wrap_v) {
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if (wrap_v != config.wrap_v) {
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wrap_v = config.wrap_v;
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wrap_v = config.wrap_v;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
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}
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}
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if (wrap_p != config.wrap_p) {
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if (wrap_p != config.wrap_p) {
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wrap_p = config.wrap_p;
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wrap_p = config.wrap_p;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
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}
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}
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if (uses_depth_compare != (config.depth_compare_enabled == 1)) {
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if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) {
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uses_depth_compare = (config.depth_compare_enabled == 1);
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use_depth_compare = enabled;
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if (uses_depth_compare) {
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
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glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
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} else {
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glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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}
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}
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}
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if (depth_compare_func != config.depth_compare_func) {
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if (depth_compare_func != config.depth_compare_func) {
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depth_compare_func = config.depth_compare_func;
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depth_compare_func = config.depth_compare_func;
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glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC,
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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}
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}
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GLvec4 new_border_color;
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if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) {
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if (config.srgb_conversion) {
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new_border_color[0] = config.srgb_border_color_r / 255.0f;
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new_border_color[1] = config.srgb_border_color_g / 255.0f;
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new_border_color[2] = config.srgb_border_color_g / 255.0f;
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} else {
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new_border_color[0] = config.border_color_r;
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new_border_color[1] = config.border_color_g;
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new_border_color[2] = config.border_color_b;
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}
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new_border_color[3] = config.border_color_a;
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if (border_color != new_border_color) {
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border_color = new_border_color;
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border_color = new_border_color;
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data());
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}
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}
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const float anisotropic_max = static_cast<float>(1 << config.max_anisotropy.Value());
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if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) {
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if (anisotropic_max != max_anisotropic) {
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max_anisotropic = anisotropic;
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max_anisotropic = anisotropic_max;
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
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}
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}
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}
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}
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const float lod_min = static_cast<float>(config.min_lod_clamp.Value()) / 256.0f;
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if (lod_min != min_lod) {
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if (const float min = config.GetMinLod(); min_lod != min) {
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min_lod = lod_min;
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min_lod = min;
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod);
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}
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if (const float max = config.GetMaxLod(); max_lod != max) {
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max_lod = max;
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod);
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}
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}
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const float lod_max = static_cast<float>(config.max_lod_clamp.Value()) / 256.0f;
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if (const float bias = config.GetLodBias(); lod_bias != bias) {
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if (lod_max != max_lod) {
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lod_bias = bias;
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max_lod = lod_max;
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias);
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod);
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}
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const u32 bias = config.mip_lod_bias.Value();
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// Sign extend the 13-bit value.
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constexpr u32 mask = 1U << (13 - 1);
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const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f;
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if (lod_bias != bias_lod) {
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lod_bias = bias_lod;
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glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias);
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}
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}
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}
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}
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