|
|
@ -62,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|
|
|
uniform_block_data.lut_dirty[index] = true;
|
|
|
|
uniform_block_data.lut_dirty[index] = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uniform_block_data.fog_lut_dirty = true;
|
|
|
|
|
|
|
|
|
|
|
|
// Set vertex attributes
|
|
|
|
// Set vertex attributes
|
|
|
|
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
|
|
|
|
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
|
|
|
|
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
|
|
|
|
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
|
|
|
@ -102,6 +104,18 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Setup the LUT for the fog
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
fog_lut.Create();
|
|
|
|
|
|
|
|
state.fog_lut.texture_1d = fog_lut.handle;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
state.Apply();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE9);
|
|
|
|
|
|
|
|
glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
|
|
|
|
|
|
|
|
// Sync fixed function OpenGL state
|
|
|
|
// Sync fixed function OpenGL state
|
|
|
|
SyncCullMode();
|
|
|
|
SyncCullMode();
|
|
|
|
SyncBlendEnabled();
|
|
|
|
SyncBlendEnabled();
|
|
|
@ -215,6 +229,12 @@ void RasterizerOpenGL::DrawTriangles() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Sync the fog lut
|
|
|
|
|
|
|
|
if (uniform_block_data.fog_lut_dirty) {
|
|
|
|
|
|
|
|
SyncFogLUT();
|
|
|
|
|
|
|
|
uniform_block_data.fog_lut_dirty = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Sync the uniform data
|
|
|
|
// Sync the uniform data
|
|
|
|
if (uniform_block_data.dirty) {
|
|
|
|
if (uniform_block_data.dirty) {
|
|
|
|
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
|
|
|
|
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
|
|
|
@ -280,6 +300,21 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|
|
|
SyncBlendColor();
|
|
|
|
SyncBlendColor();
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Fog state
|
|
|
|
|
|
|
|
case PICA_REG_INDEX(fog_color):
|
|
|
|
|
|
|
|
SyncFogColor();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
|
|
|
|
|
|
|
|
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
|
|
|
|
|
|
|
|
uniform_block_data.fog_lut_dirty = true;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
// Alpha test
|
|
|
|
// Alpha test
|
|
|
|
case PICA_REG_INDEX(output_merger.alpha_test):
|
|
|
|
case PICA_REG_INDEX(output_merger.alpha_test):
|
|
|
|
SyncAlphaTest();
|
|
|
|
SyncAlphaTest();
|
|
|
@ -329,6 +364,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
// TEV stages
|
|
|
|
// TEV stages
|
|
|
|
|
|
|
|
// (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
|
|
|
|
case PICA_REG_INDEX(tev_stage0.color_source1):
|
|
|
|
case PICA_REG_INDEX(tev_stage0.color_source1):
|
|
|
|
case PICA_REG_INDEX(tev_stage0.color_modifier1):
|
|
|
|
case PICA_REG_INDEX(tev_stage0.color_modifier1):
|
|
|
|
case PICA_REG_INDEX(tev_stage0.color_op):
|
|
|
|
case PICA_REG_INDEX(tev_stage0.color_op):
|
|
|
@ -950,9 +986,15 @@ void RasterizerOpenGL::SetShader() {
|
|
|
|
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
|
|
|
|
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
|
|
|
|
if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
|
|
|
|
if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
|
|
|
|
|
|
|
|
if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); }
|
|
|
|
|
|
|
|
|
|
|
|
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
|
|
|
|
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
|
|
|
unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
|
|
|
|
|
|
|
GLint block_size;
|
|
|
|
|
|
|
|
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
|
|
|
|
|
|
|
|
ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
|
|
|
|
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
|
|
|
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
|
|
|
|
|
|
|
|
|
|
|
// Update uniforms
|
|
|
|
// Update uniforms
|
|
|
@ -974,6 +1016,8 @@ void RasterizerOpenGL::SetShader() {
|
|
|
|
SyncLightDistanceAttenuationBias(light_index);
|
|
|
|
SyncLightDistanceAttenuationBias(light_index);
|
|
|
|
SyncLightDistanceAttenuationScale(light_index);
|
|
|
|
SyncLightDistanceAttenuationScale(light_index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SyncFogColor();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -1040,6 +1084,30 @@ void RasterizerOpenGL::SyncBlendColor() {
|
|
|
|
state.blend.color.alpha = blend_color[3];
|
|
|
|
state.blend.color.alpha = blend_color[3];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SyncFogColor() {
|
|
|
|
|
|
|
|
const auto& regs = Pica::g_state.regs;
|
|
|
|
|
|
|
|
uniform_block_data.data.fog_color = {
|
|
|
|
|
|
|
|
regs.fog_color.r.Value() / 255.0f,
|
|
|
|
|
|
|
|
regs.fog_color.g.Value() / 255.0f,
|
|
|
|
|
|
|
|
regs.fog_color.b.Value() / 255.0f
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
uniform_block_data.dirty = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SyncFogLUT() {
|
|
|
|
|
|
|
|
std::array<GLuint, 128> new_data;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) {
|
|
|
|
|
|
|
|
return entry.raw;
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (new_data != fog_lut_data) {
|
|
|
|
|
|
|
|
fog_lut_data = new_data;
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE9);
|
|
|
|
|
|
|
|
glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SyncAlphaTest() {
|
|
|
|
void RasterizerOpenGL::SyncAlphaTest() {
|
|
|
|
const auto& regs = Pica::g_state.regs;
|
|
|
|
const auto& regs = Pica::g_state.regs;
|
|
|
|
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
|
|
|
|
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
|
|
|
|